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Inclusive Design In Video Games

Elliott Bayliss — CIU111–20.4.18

Inclusive design is very important in todays society. Not only in video games and movies, but in all aspects of art. During class we spoke about many different questions we should ask ourselves when creating a project that includes inclusive design. These can be, different races, sexes, cultures and religious beliefs.

The gaming industry is a huge part of many peoples day to day lives and have a big part to play in inclusive design. Although most games these days can create an inclusive environment for almost all players, there are still obstacles to overcome like gender roles in period correct games and fantasy game bias towards certain races. In class we discussed the consumer influence to be able to ‘right the wrongs’ and fix the mistakes that are made during a games development and that it is important to give our feedback if we feel that a specific type of person is not being represented appropriately.

“It’s important that the industry broaden its representations of African-Americans, especially for the young black kids who grow up playing such games. Black kids don’t see African-American engineers, doctors or software engineers in video games”

This is a topic that has seen a lot of media attention in recent years and I personally believe it continues to make games more exciting, diverse and progressive. In most cases the younger generations of people are playing these video games and this means that the games they are playing will have an impact on their lives. Video games can help people escape reality momentarily, have a break and go on adventures they could never do in real life. I believe that anyone from any background and culture should be able to play games and feel included. They should feel that they are being represented appropriately and not be restricted because of who they are. Video games create worlds for us to be involved in, so as consumers and gamers I believe we have a duty to be involved in the creation of those worlds.

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